Zen XR - A game in augmented reality

EmotionWays • Augmented reality game assets in 3D (Blender view) (2026)

Details of the hero tree and some procedural-generated plants.

EmotionWays • Augmented reality game assets in 3D (Blender view) (2026)

Close-up and wireframe views of a climbing plant generated through a procedural workflow, designed as a VR-optimised low-poly 3D asset.

EmotionWays • Game scene and assets (Unity view) (2026)

Thematic scene and assets created for a game in augmented reality. 

Assets: hero tree, tropical plants and variations, animated hummingbirds and dragonflies, foliage gobo lighting effect.

EmotionWays • Game scene and assets (MetaQuest capture) (2026)

View of the scene in augmented reality.

A cable management app

Focus Solutions • User interface for a cable management app in VR (2026)

Art direction process (Miro boards) and Ul asset development (Illustrator). Right: AR result (Unity view).

Focus Solutions • Animated simulation of the cable management app (Unity view) (2026)

About wild urban plants
Plantopolis • Personal project (2025)
3D modelling of plants optimised for mobile augmented reality. Constraint: realistic low-poly design ensuring recognisability.
Just a scene...
Tuscany • Personal project (2025)
3D environment designed for VR gameplay, with work on assets, lighting, shaders, and camera movement.
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